Monday, 5 December 2011

Final Renders

Here are some final renders of the layout, lit up and as it appears in the animation itself:






Overall i am very pleased with this outcome. Rendering took the weekend but i'm happy with the completed film
-shaz

Lighting and 3D Animation

I found Lighting the most difficult of all; i wanted my windows to be illuminated by the sunlight but to cast long shadows across the room. After a long time spent playing with directional and bounce lights, i settled on something which works. However, i've learned that lighting is not something i'm eager to touch again.



Animating in 3D was tedius and difficult compared to 2D, but i managed to successfully translate my animation across and now have a working final piece. I used the Norman rig, which had a couple of anoying glitches but otherwise worked sufficiently.

-shaz

Wednesday, 23 November 2011

Wednesday, 2 November 2011

2D Animation

Here is a first draft of most of the animation in my 2D piece:

Need to do the last scene in after effects now
-shaz

Story

So it appears i have neglected to include details of the story in my blog up until now. Here is the basic gist of what my animation will be about:

Sebastian is very lonely, as he spends all his time working alone in his huge apartment, unlike other kids his age who go to school and socialise on the weekends. My piece is somewhat melancholy, and just depicts my raptor character walking around his flat, looking longingly out of the window, and sighing to himself. I wanted the animation to be more about the layout to emphasis the emptiness, and to keep Sebastian quiet and static alot of the time to show his boredom.

First animatic:


Sunday, 30 October 2011

UV Mapped

Just an update: here are some images of the room with 95% of the UV mapping done:






Now onto lighting!
-shaz

Sunday, 23 October 2011

UV mapping

Since the last update, i have virtually finished modelling my room, and have begun UV mapping certain objects. As i am going for a modern style, alot of my items can simply be fill-coloured with a certain lighting. However, decorative objects, such as the rug and canvas's on the wall, need to be hand painted and UV mapped.

Here are some of the maps i created today:

The bed:
 The Upstairs Canvas:

 The downstairs canvas:


The plug sockets:


 The rug:


These maps seem to work, but the bed has a few glitches that need to be sorted. I painted all of them by hand in photoshop, with the help of free internet textures in places.

-shaz